Server
Rates, economy, and gameplay settings. Live status and current rates are on the main page.
Rates
Rates are tuned for faster progression while keeping gear and materials meaningful. Economy rates are intentionally lower than EXP/SP so drops retain value.
15x
Spoil
3x
Raid drops
1.5x bonus
Party XP/SP
3x
Quest drop
2x
Quest adena
8x
Quest XP/SP
Schedule
UTC
15-minute in-game countdown
Gameplay
- Skills - Auto-learn on level-up. Spellbooks and skill books are still required.
- Buff slots - 30 slots (+4 from Divine Inspiration = 34 total). Selected buffs last 2 hours.
- Enchanting - 65% success rate up to +14, reduced above +15. Safe enchant +3 (armor) / +4 (full body). Max +21. Successful enchants +10 and above are announced server-wide.
- Weight / Inventory - 50× weight limit. 500 inventory slots (800 for Dwarves), 50 pet slots. Warehouse 300 (320 for Dwarves).
- PK drops - Normal players never drop items on death. PKers (5+ kills) can drop items and equipment.
- Subclass / Noblesse - Retail quest-based. Complete the Mimir's Elixir quest for subclass and the Possessor of a Precious Soul quest chain for Noblesse. No shortcuts.
- Crafting - Standard retail dwarf crafting for weapons, armor, and jewelry. The Quartermaster (open to all) handles mat conversion, recipe arbitrage, and A/S shot crafting for an adena fee. Custom potion recipes at the Alchemist.
- Auto-loot - On for mob drops, for everyone. Raid boss drops stay on the ground.
- Rebirth - After reaching level 80, reset to level 1 and earn talent points. Reborn characters can equip any grade items regardless of level. Rebirths are announced server-wide.
- Offline store - Available to everyone. Log off and your private shop stays open for up to 48 hours.
- Olympiad - Daily at 18:00. 6-minute matches, 18 starting points, 3 weekly points. 9 matches required for Hero. Biweekly cycle (Hero selection every 2 weeks).
- Siege - 2-hour battles. Clan level 4+ required, up to 10 attacking and 10 defending clans.
Champion monsters
Any regular monster level 40+ has a chance to spawn as a Champion, marked with a visible title above its name. Champions cannot be raid bosses, minions, or quest mobs - only normal field monsters. They are significantly tougher but reward much more loot and XP. Champion multipliers stack on top of server rates.
2%
Spawn chance
40
Min level
10x
HP
1.25x
P.Atk / M.Atk
5x
XP / SP
5x
Item drops
5x
Adena
5x
Spoil
Example: a champion mob gives 5× the already-boosted server XP (25× base), so effectively 125× retail XP. Same stacking applies to drops and adena. No upper level limit - champions can appear at any level above 40.
Seasons
The server runs in seasons. When a season ends, characters and the economy reset so the world starts fresh. This keeps the game balanced and the economy healthy - no years-old hoarding, no insurmountable gaps between new and veteran players.
Your Master Account is permanent. Titles, cosmetics, and milestone rewards earned across seasons carry forward and are never lost. Each season the Talent Tree receives balance changes, giving returning players a reason to experiment with a different build.
Season end dates are announced well in advance. There are no surprise wipes.
Chronicle
The server runs on a specific Lineage 2 chronicle (see main page). Client and system folder must match the chronicle to connect.