Server

Rates, economy, and gameplay settings. Live status and current rates are on the main page.

Rates

Rates are tuned for faster progression while keeping gear and materials meaningful. Economy rates are intentionally lower than EXP/SP so drops retain value.

Loading rates...

15x

Spoil

3x

Raid drops

1.5x bonus

Party XP/SP

3x

Quest drop

2x

Quest adena

8x

Quest XP/SP

Schedule

Server time--:--:--

UTC

Daily restart03:00

15-minute in-game countdown

Next restart

Gameplay

  • Skills - Auto-learn on level-up. Spellbooks and skill books are still required.
  • Buff slots - 30 slots (+4 from Divine Inspiration = 34 total). Selected buffs last 2 hours.
  • Enchanting - safe to +3 (+4 full body). After that a flat 65% per attempt up to +14, then +15 and above: 35% weapons, 30% armor and jewelry, 20% mage weapons. Failed attempts destroy the item. Max +21. Successful enchants +10 and above are announced server-wide.
  • Weight / Inventory - 50× weight limit. 500 inventory slots (800 for Dwarves), 50 pet slots. Warehouse 300 (320 for Dwarves).
  • PK drops - Normal players never drop items on death. PKers (5+ kills) can drop items and equipment.
  • Subclass / Noblesse - Either the retail quests (Mimir's Elixir, Possessor of a Precious Soul) or the Trials at Tribune Maren: subclass needs Kernon, Golkonda and Hallate plus Lunargent; Noblesse needs Barakiel plus Lunargent on a level 76 subclass.
  • Crafting - Standard retail dwarf crafting for weapons, armor, and jewelry. The Quartermaster (open to all) handles mat conversion, recipe arbitrage, and A/S shot crafting for an adena fee. Custom potion recipes at the Alchemist.
  • Auto-loot - On for mob drops, for everyone. Raid boss drops stay on the ground.
  • Rebirth - After reaching level 80, reset to level 1 and earn talent points. Reborn characters can equip any grade items regardless of level. Rebirths are announced server-wide.
  • Offline store - Available to everyone. Log off and your private shop stays open for up to 48 hours.
  • Olympiad - Daily at 18:00. 6-minute matches, 18 starting points, 3 weekly points. 9 matches required for Hero. Biweekly cycle (Hero selection every 2 weeks).
  • Siege - 2-hour battles. Clan level 4+ required, up to 10 attacking and 10 defending clans.

Champion monsters

Any regular monster level 40+ has a chance to spawn as a Champion, marked with a visible title above its name. Champions cannot be raid bosses, minions, or class-change trial targets - only normal field monsters. They are significantly tougher but reward much more loot and XP. Champion multipliers stack on top of server rates.

5%

Spawn chance

40

Min level

3x

HP

1.25x

P.Atk / M.Atk

8x

XP / SP

8x

Item drops

8x

Adena

8x

Spoil

A champion has 3x the HP but pays 8x the rewards, so it is worth stopping for rather than a slog: roughly 2.7x the loot per minute of a normal kill. Example: a champion gives 8× the already-boosted server XP (25× base), so effectively 200× retail XP. Same stacking applies to drops and adena. No upper level limit - champions can appear at any level above 40.

Seasons

The server runs in seasons. When a season ends, characters and the economy reset so the world starts fresh. This keeps the game balanced and the economy healthy - no years-old hoarding, no insurmountable gaps between new and veteran players.

Your Master Account is permanent. Titles, cosmetics, and milestone rewards earned across seasons carry forward and are never lost. Each season the Talent Tree receives balance changes, giving returning players a reason to experiment with a different build.

Season end dates are announced well in advance. There are no surprise wipes.

Chronicle

The server runs on a specific Lineage 2 chronicle (see main page). Client and system folder must match the chronicle to connect.